Thursday, March 3, 2016

Idle screen creation

For the idle screen, we wanted it to look like the screen saver that bounces around the screen. First, using ViewportToWorldPoint, I found the right upper corner and lower left corner of the camera bounds so the particles could not leave the region. Using randomization and while the next wall was not the previous, the particle would pick a random wall and lerp to any point along that wall, over a period of time.

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