The material for the star particle was imported as a texture and added to a new material with the shader: Particles/Alpha Blended. The color can be changed in the scene
The particle system is setup to have a longer life time and low amount of stars that will blink in and out. I plan on implemented multiple Sub Emitters that will have different alphas and colors and life spans.
The goal is to not have the background overwhelm the gaming experience.
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